![]() It's steeped in creepy atmospherics, and you spend large chunks of the game walking around, exploring, and talking to people. What I was pleasantly surprised to find was a game largely devoid of confrontation, of shooting. It's what these games always seem to lean into eventually, once the story swings into gear and the veil drops, and it never works to their advantage. I hadn't seen much o f Call of Cthulhu before turning it on, and I expected some kind of pseudo action adventure game. It's comfort food in tentacle form, the kind of game you'll blow through in a weekend, and forget what happened by the next, but in the moment, hey, it was enjoyable enough. What it doesn't do well, it does very poorly. ![]() It's a bar that tends to get lower over time, and you’re left arguing over scraps.Ĭall of Cthulhu is the gaming equivalent of a late night SyFy movie: schlocky as hell, without apology. I've watched and played all the good stuff, and while I wait for the next surprise, I'm digging around for something that's familiar, or does one or two things interesting enough to justify time with it. This, plus this, a sprinkle of that-Lovecraft! "You, person who likes Lovecraft," the game posits, "don't you want another thing with some Lovecraft stuff?" Replace Lovecraft with and, well, yeah, that's basically true. ![]() This is Lovecraft at its most basic, broken down into a formula. It's-you'll never guess!-a mysterious island off the coast of Boston, a cult, strange visions embedded into dreams, and tentacles. It's not Lovecraft through a modern lens, reflecting the person and the person's work. Call of Cthulhu, launching today on every platform but Switch, has no interest in any of this.
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